My career makes the most sense as a through-line: commercial wargames taught me to think in decisions, constraints, and consequences; military education and simulation work gave that practice a professional domain; AI-enabled systems now give me a way to build useful workflows faster without giving up human judgment.

Career arc

Late 1970s onward

Commercial wargaming roots

I started with Avalon Hill games like PanzerBlitz and Squad Leader. The attraction was planning what units would do, working through tactics, and watching choices create consequences.

Professional practice

Military education and simulation support

That gaming background carried into professional military education, where scenario design, simulation support, and decision-problem construction became part of the work.

Career inflection

Commercial-wargame expertise in professional roles

I was hired into three roles because of commercial wargame expertise. The reference files support the work performed in those roles; the hiring-motive statement is my first-person account.

Current work

AI-enabled systems work

CADE and Orders Production extend the same operating habit: find the failure point in an ambiguous workflow, build the structure, and leave behind usable proof.

Resume-readable evidence

Wargaming and scenario design

Designed professional military education scenarios around environmental, friendly, and enemy problem sets.

Military education support

Worked where training design, student decision-making, and instructor/controller usability meet.

Simulation and exercise support

Used games and simulations as tools for learning, planning, and decision behavior under constraints.

AI workflow and production systems

Built AI-enabled workflows that keep source truth and human design authority in control.