Background
I'm TJ. I grew up on Guam, retired from the Army, and have spent most of my career building training that's uncomfortable on purpose.
Retired Army. Simulations work at CGSC and West Point. Seven years in Ukraine — first at the Odesa Ground Forces Academy, then observing the conflict with the OSCE. Since 2021, exercise planning and simulations at JMSC Grafenwoehr in Germany.
From Guam
I grew up on Guam and joined the Army. Training and simulations is where I ended up, and where I stayed after I retired.
Ten years in simulations
Three years with Northrop Grumman at the Command and General Staff College as a sims specialist, then seven years running the Simulations Center at West Point. The job was keeping complex systems running and making sure the training actually worked the way it was supposed to.
Ukraine
I developed curriculum at the Odesa Ground Forces Academy, then spent seven years with the Organization for Security and Cooperation in Europe observing the conflict as it developed. That's a long stretch of time in a country where the training scenarios looked a lot like the news.
Grafenwoehr
Since 2021 I've been at the Joint Multinational Simulation Center in Grafenwoehr, Germany — exercise planner, sims tech, instructor/controller. Multinational audience, multiple languages, schedules that compress fast. That's where I started using AI seriously, and where CADE came from.
Games and training
I've had a long interest in game design — specifically how game mechanics map onto training problems. The same questions come up in both: what decision is the player making, what information do they have, what are the consequences? CADE came out of applying that thinking to a real staff exercise problem.
The AI work
Case files show the proof behind the way I use AI: source truth, human judgment, and usable products.